Esper Origins [FIN-185]

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Esper Origins (185)

FINAL FANTASY (FIN)

Rules: Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner’s control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
//
Summon: Esper Maduin(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] Reveal the top card of your library. If it’s a permanent card, put it into your hand.
[II] Add GG.
[III] Other creatures you control get +2/+2 and gain trample until end of turn.

  • Rarity: Rare
  • Language: English
  • Color: G
  • Cost: {1}{G}